We've updated the descriptions of a few breeds of cats and dogs.If you continue to experience issues while sharing to the Gallery please report it to us through this short survey. Tweaked settings on the profanity filter checks to address your false positive reports.Reported comments should no longer reappear after restarting The Sims 4 client.Addressed a crash on Xbox with stability improvements.Toggling wall tile placement types is once again possible on controllers.If this is happening after tuning load, the created tunable factory and tuned object will be garbage collected naturally after it is no longer referenced and needed. This change is to make *register_for_cleanup method do nothing after cleanup has already happened. This causes a None object exceptio*n since the expectation was everything happened during the initial tuning load, and it was not expected that dynamically creating tuning at runtime was a thing (outside of tuning reload, in which case we disable the optimization entirely if that is allowed). Critical fix for mod creators: Mods will sometimes invoke TunableFactory at runtime after tuning load.The Stabbed a Friend in the Back moodlet text has been updated for grammar clarity.Some Scenario tool tips have been updated for clarity.Reward traits obtained through the Rewards Store will no longer be allowed to be purchased multiple times.Sims should now indicate if there is something in the way that prevents them from finishing cooking a meal.All accessible without leaving the comfort of your Sims’ homes. This cart emblazoned button has many uses ranging from sharing pack offers and sales information to recommending packs you might be interested in.In this update you might see a new button in the top right corner of your screen. Additionally, today's update addresses a number of issues reported by the community to make playing the game even better! Thank you for your continued reports via AHQ. It’s an extra special leap year, because in just a few days we’ll be releasing The Sims 4 Crystal Creations Stuff Pack.
I even tried changing the second values from numbers ranging from 5 to 85 since there are 32 swatches no fix.Ģ1:28:57 GMT -5 Chrisinliberty said:Greetings, Simmers.Sul Sul, Simmers and Bok, Ciao, Cześć, Dia Dhaoibh, Guten Tag, Hola, Hej Hej, Helô, Moikka, Привіт, Sveiki, Merhaba, Tungjatjeta, and Hello from around the world!
Plus, I can confirm that all the eyes I converted are NOT the same as the first eye's texture since pressing random picks a random GTA Eye the problem occurs when I try to click a different eye, and it does not respond. I tried to fix it two times but to no avail and I don't want to "steal" a functioning Custom Eye CC from someone only to put the GTA swatches in there and make them work. But I ran into a problem where my eye color selection from the GTA eyes doesn't work it does not respond when I click on a GTA Eye, and whenever I click on a non-GTA eye, and then to a different GTA eye, it resets to the first eye color, and clicking some GTA eyes will not fix it. They're eye colors from Grand Theft Auto Online in which I managed to extract from the game files, and then converted them into the game. I tried to do some Custom Content for myself by making a group of 32 CAS Swatches for eye colors.